Gta bunker passive income reddit. Members Online
Bunker by far.
Gta bunker passive income reddit. Members Online
Bunker by far.
Gta bunker passive income reddit Sell missions depend on how much product you have. Buying the new machines basically. Produce money from nightclub and research bunker. Members Online I'm a solo player aswell best way I've found to make money is the Cayo solo on hard combined with the nightclub with the 5 warehouse guys and always keep that popularity up full the agency is quite good aswell I've made 16 mill from it and once you get its passive income to 20k a day you don't need todo anything other than go collect the cash plus you get access to imani tech Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand Theft Auto V. I didn't play GTAO much before, even i got it 2 years ago, i came back few days ago because my friends got it on EGS. I thought maybe buying a bunker on my second character but I'm not sure if it accumulates while on my first character. You gain passive income while AFK, more at first and less as the rep goes up. Bunkers are a passive income, in that they take supplies and convert them into stock over time that you then can sell. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand… Hello everyone. The more you control the more you get. Do not upgrade that bunker. I got bored with robbing Rubio and MC businesses so I plan to use the bunker. There is a cap of 5000$ every day (48 min. MC's and Bunker still require buying/stealing supplies. Popularity and Passive Income. While they are filling up I run I/E or help other people in my crew sell their MC products (You get 32k for each MC sale you do for someone else) I buy supplies for everything, it isn't worth your time to resupply them manually. Maybe even a nightclub for passive income but that means getting the MC businesses is a must and honestly MC business work is not fun to do, so I think it’d be kinda crazy to get them just for the nightclub. 000$ (u need to empty it when its full to make room for more income) Nightclub is pretty good passive income, but you have to promote the club sometimes. Salvage Yard is pretty simple, it works akin to the nightclub, but the "popularity" bar is invisible. Why would they do that? In an hour of effort I can do cayo with the setups and get a payout of at least 1. Take the time to run the supplies for it and put it all into research. make product while we are in Heist Finales or Jobs or do they only produce in freemode only? Hello all, I was curious as to the arcade upgrades. /r/GameDesign is not a subreddit about general game development, nor is it a programming subreddit. Next on our list of the best passive income sources in GTA Online is the Agency! This is a special property that allows users to start their own “celebrity solutions business” (essentially a gun-for-hire company). It's ready to sell every 11 hours 40 minutes and you should heave at least two friends. Anyways, bought me an Arcade when they went on sale a week ago (actually bought all my properties on sale) Loved the passive income thingy, helped me offset the daily deductions I was getting from other properties. Also the agency, once you have completed 200 agency contracts, you will get 20k per hour passive income. Now in the process of saving up to buy the sub for the Perico heist to run as active income, but wanting a steady base of passive to do AFK. I'd start with the bunker if the price is right. A single bar of supplies turns into product in about 2. Agency's main contract pays a million. 5hrs. It takes about 14 sales give or take to break even if you ONLY make nightclub sales. Our characters practically run Los Santos by having the various businesses and stuff we do, so I'd like passive income like Saint's Row 3 and 4 had. I know the bunker doesn't do anything while logged out, but curious if I'm at least logged in with one character if it's still working for the other at the same time? 5. Does getting a larger variety of machines increase the arcade income (esp. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand… The bunker can move a lot more product at once and most of them can be done solo. I want to have some passive income, so I watched some videos about how to do that and they told to buy a Nightclub and a Bunker. Paying 75k for supplies (to save time) will net at least 150k in ammunation deliveries, and the research and/or main weapon sales are passive. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand… Although the MC businesses and other money makers can be a lil outdated, ideally you will own all the related businesses for maximum profit (MC businesses, CEO office & warehouse, Bunker). 5 mil, I could make ~300k an hour doing vehicle cargo and a little bit of headhunter and sightseer here and there, i wanna get a mk II and i’m aware it’s not a good purchase for where i’m at in terms of progress right now but i also want to expand my money making possibilities to make more money and a bunker is passive income so it’s a pretty good option. Bunker with ceo crate warehouses and vehicle warehouses are active businesses. Basically I’m short on time and only have like 2 hours a day on average to play. the most expensive ones) or do arcades normally only give 10k a 'day' I was astonished to see that the passive income from the agency for every contract was $50 for a game day. Jul 21, 2021 · When it comes to earning a passive income, a bunker is usually the best choice. After 2 and a half hours, those supplies have created 140k worth of stock to sell. It seems like there really is no good info about what the most efficient way of getting the most passive currency as a solo player in a simple written way, and videos made for GTA Online “money-making” type of guides are filled with out of context info and long. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system… I usually use the bunker for semi-passive money making, buying supplies and selling at $170,000 (because I grind solo). The security upgrade increases the time before you get raided. Yes but unlike the bunker (which you have to supply one way or another) the Nightclub is 100% passive as long as the businesses linked to it are not 'shut down' (so they dont need to have supplies for the Nightclub to still produce) so the Nightclub is producing all the time you are online (which is why people AFK)! Yes. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand Theft Auto V. As others have stated, it's a combination of the Nightclub and other businesses: bunker, warehouse, and biker businesses. Sell the extra weapons from bunker to ammunition ~ 50k Do the Cayo perico setup Security contract ~ 35-65k (so that it starts making passive income too) Looking to resupply mc clubhouse and salvage yard so that they can generate passive income. Resupply missions are also kind of fun and not a complete waste of your time. ingame time) The Safe can max hold 50. Bunker isn’t the best passive money-maker. But I feel mostly people use double triple money from rockstar. Members Online Bunker by far. If you cannot afford the upgrades for the bunker, I would suggest vehicle warehouse 100%. Open navigation Go to Reddit Home. if you haven't already, consider getting an acid lab. These aren’t truly passive, but low effort: The best early game money is Bunker (Passive) and Vehicle Warehouse (Active). It's probably the closest you'll come to a totally passive income, but it's a hefty investment. I'd love actual passive income but it isn't a thing. You need to actively do stuff for them to make money. And when combined with the Bunker and Nightclub the only thing that can make you potentially more money is Cayo Perico. 1 resupply=1 vehicle for delivery. Passive income: The bunker is the most profitable (236% ROI on supplies cost) when buying supplies. thanks in advance You'll make about 500k per day if you idle your game. I recently ran these numbers and have been doing a little bit of testing, and I’ve come to the realization that some of the “passive income” businesses are not worth your time if you’re looking for max money making efficiency, which might sound Agency upgrades aren't necessary to do the contracts, that said if you have a couple million to spare then buying the vehicle workshop upgrade, getting one of the Imani tech-capable vehicles (you can look up which ones they are) and getting lock-on jammer + armor will help, but again no upgrades are necessary and you can always take the free Volito heli out of the agency which will get you Okay I’ve got a nightclub, MC, and now a coke lockup through the MC. The security contacts pay pretty well and build the passive income. For the bunker it's just under 12 hours to fill with stock but every 2 hours and 20 minutes your supplies will run out so you'll need to buy more (it's more efficient to buy supplies than collect them yourself). The Bunker at Chumash depending on the sale you can sell the whole bunker stock solo. If you steal supplies solo you'd have to do 5 missions to fill the supplies. 5 hours. Hi all, I’m a new player and interested in the passive income strategies on GTA online but am finding it somewhat confusing. 000 to $21. Payphone hits are the most money for least effort in the game. . There are many active ways to make money in GTA (running heists, dealing with weed, coke and meth, running special cargo missions, gone in 60 seconds vehicle cargo missions, fast n furious contracts etc etc) how to make passive income There are not many ways to make passive income. You might as well say that I/E is passive income because there is a timer on the car sales. Mar 19, 2022 · The next best is the Bunker and it's not that great for passive anymore. *occasionally you can get two vehicles because there's a little bit of product left after 1 batch of suppli Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand Theft Auto V. 1M per hour. The warehouse you will only make money when you work it. Along with the nightclub, get the arcade, make sure you fill up all spaces with machines, doesn't matter if you double or triple up on the same ones, that will give you another source of passive income. Best Passive Income Business . I'm at 182 LS Auto Rep now and still get on after work and have around 20,000 from being AFK. access to Diamond Casino Heist which is arguably the most fun heist. 5 million so that’s 1,125,000 every couple days passive income just buying the supplies. The bunker has a high overhead (staffing) and will eat into the small profits made with out upgrade (or you will need to spend a lot of time sourcing supplies), whereas the fees for I/E are minimal (if any) and you can do them whenever you want between messing around with your brother. Ignore research. Still capped at 20k, After Update some people who done more than 201 were getting payed more correspondingly to the amount of Contracts they did, but that's wasn't intentional and has been fixed, so it back to 20k max. I usually idle my nightclub and do a bunker sale every 2. At first, after Work or School you'll get back on and have around 48,000. Arcade is less money but you don't have to do anything at all once you fill it with arcade games. Members Online Doing mechanic work every time a bike or car comes in, then dropping off extra parts at ammunition and doing tow trucks every hour I'm doing about 200k+ an hour and that's light work gets abit grindy as my bunker and clubhouse in sandy shores but fast travelling via invite only lobbies make a big difference. The bunker, the mc businesses and the nightclub are passive businesses, that means, they produce stuff, you can do whatever you want and then come back later to sell it. Your nightclub's popularity will affect two things: The number of patrons in your club and the passive income your nightclub makes. Ok, upgrades are essential for making more money, for most of your passive businesses, the essential upgrades are staff and equipment. In one day, I make $1m easy with 3 bunker sales and 1 NC sale in a populated lobby. You control an area, and every so often you get a set amount of $$ from it. 90 votes, 55 comments. The agency pays out, but takes quite a bit of effort to level up - I believe 200 contracts is required to max it. also don't buy the night club first. In order for it to be considered passive, you have to buy your supplies. We would like to show you a description here but the site won’t allow us. Dre contract that pays out 1 million each time it's completed (alternating between the Dre contract missions and the security contracts helps pass the time while the security contracts are on cooldown) For reference: Cayo Perico on hard mode can earn you $936k-$1. Building popularity: For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. Nightclub is the only true passive income. Every in-game day (48 real-life minutes) money will be deposited in your safe based on the popularity percentage. Overall, I'd have to say that the only Truly passive income is the daily safes from the Arcade and Agency, even then those have prerequisites beforehand, and the $2000 Good Behavior bonus. How the sell missions will go & tips. So how long does one mission plus however many resupplies take you, and how much profit do you make? Is it really worth using it at all? I'm debating whether or not I should turn my bunker business back on. You need to move it to Chumash or Farmhouse when you have the money. bunker and other passive income business works I want to maximize my daily income. 4M subscribers in the gtaonline community. My thought was to buy supplies for bunker and MC business with money earned from import/export when playing solo. Hi, i’m a level 60 and i have 1. The bunker lets you research weapon and vehicle mods. It does help, but I only have it for my bunker. The vehicle warehouse could make you around 350,000 easy in the same time if you continuously do it. You don't even have to produce from your other businesses if you don't want to and it's always one sale vehicle. I bought MC club… If you have the money, definitely nightclub right now because of the event week with the discounts and available money bonuses for it. It's also got the highest capital expense - more than your current bank I'm afraid. Try looking up guides for them or just buy a sub and spam the Cayo perico heist if you really want to get your grind on Bunker is on sale this week, sales can be done solo and currently have a sell bonus, comes with an easy $50k job you can do every 48min, is able to unlock special ammo and vehicle armor through research. 6M, but with contracts I can only do 4 in 60 minutes because of the cooldown, which would yield roughly 200k and $200 for every 48 minutes of play time, and both cost around 3-4 mill But thats one of the only profitable of the ways I churn butter outta me bunker and MC business. Get those upgrades for both your MC’s and bunker. Posted by u/XavierVengeance - 6 votes and 17 comments If you AFK a lot they are 100% worth it. The smartest way to do a bunker is to have the upgrades and then buy your supplies for 75k. (All of them can be done solo if you deliver early enough). How is the bunker passive income? The bunker in Paleto Bay. I'd argue that the Agency is a better property for income, as although the passive monetary income is slow to build up, you're gaining money from each contract as well, not to mention the Dr. Hi all, I have recently started to play GTA online (I am lvl 37 now) and still don't understand some of the basic mechanics. Mc businesses deliveries are annoying, worth far less (coke is most valuable as has half the cargo space as bunker), very few deliveries can be done solo, padded by making lots of them require boring cross-map travel, they take longer, you can't ghost Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand Theft Auto V. I/E is better if you are willing to put work into it, Bunker is more of a passive income (but not entirely, you still have to take care of supplies). Get nightclub and upgrades and technicans and storage. They'd never make that happen i mostly play gta just to goof around with my buddies or drive around, don’t really do heists or missions but ik how to do them. I'll compare it vs the best MC business, which is a cocaine lock-up you earn more for buying a set of supplies - $219k for the bunker opposed to $168k for the cocaine lock-up. The bunker is only passive income so you do it once every 2 or so hours. would like to know passive income strats etc so i can earn money without doing much. Bunker you can give supplies to and walk away and it’ll essentially produce you value. From the time the bunker supplies are delivered, you have 28 minutes (not counting the bunker sale time) to do everything you need to do and buy the next round of supplies. 1. 600 daily), you can do it so every 3 and 3 hours. Personally I like special cargo better but it’s all based on your preference So let me get this straight, since nightclub and bunker business are a form of passive income on GTA do I have to be playing the game in order for them to acquire merchandise or can I also be playing another game while they work in the background? I run my bunker,meth,coke,weed,counterfiet for passive income. You still Posted by u/itsjib - No votes and 7 comments Posted by u/tjackso6 - 5 votes and 3 comments Personally, its my favorite property. Putting a timer between two sections of a supply run and delivery run does not make it passive income. Posted by u/LeeSin2MyMixtape - 4 votes and 5 comments Sounds like you're talking about bunker and mc businesses/nightclub. Get Bunker early, use it to make money and unlock Mk II weapons, and re-invest profits in other businesses. Not affiliated with Rockstar Games or TakeTwo. There are specific tips out there on how to maximize profit and timing, but basically you'd need some nightclub upgrades like storage space, technicians, and special vehicles (trucks for selling cargo) to make use of all Posted by u/MeatyOaker269 - 1 vote and 13 comments Happy to give you the simple overview. Get bunker and get uprgades and make money. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system… This is what i did. In a lobby with 25 people I make 1. master control terminal to manage all your businesses (MC, warehouse, bunker) I'm fairly new to gta online, but had read several places online that the bunker was good for generating passive income, and that this could be done solo so long as you sold in 25 unit (quarter bar) increments. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand… Hey! I’m a new player who has played this game casually for 4-5 days. For Coke it's always* 1 vehicle. Bunker + Nightclub $6. Then bunker for the passive income. Cocaine lockup yields two vehicles per 1 shipment of supplies you buy That's Meth, Cash and Weed. All of the businesses take real time to generate goods to tell. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand… 189 votes, 80 comments. The Agency first, then the hanger. 65M in a little over an hour, and Dr Dre Contract earns about 1. If you want an example of actual passive income look at Saints Row 3. My "passive" income comes mostly from having my bunker run (buying supplies) the nightclub safe + storage filling up, acid lab (buying supplies) and as well I visit my CEO warehouses and let the NPCs collect crates to fill the warehouse and sell the warehouses during 2x money and all the other safes like arcade/agency etc. aye, so long as you're online (and have supplies) the business will generate stock whether it's a public or private lobby. It’s definitely worth filling up. It only takes couple minutes and you get full batch of supplies which is worth 75k. Nightclub is better passive income and all deliveries are single-vehicle with some performance upgrades and weapon options. Upgrades are discounted, daily payout is doubled ($100k per in-game day at max popularly rn), and you’ll get a bonus $250k on your first sale this week (not including the 2x first sale bonus from this last update) and another $250k after two more (both Posted by u/[Deleted Account] - No votes and 30 comments Arcade income are simple. While special cargo and vehicle cargo are the most profitable businesses, they require an active effort from How does it work? The bunker starts generating product at the moment when you join a session or when you register as a CEO? You just need to be in GTA:Online has far as I know. I left my ps4 on overnught for this to get around 800k after i came I play GTAO for about a year or two but I haven’t been able to use bunker as a source of passive income because it used to be a public session mission only (griefers grief for some reasons). Then you pay $9400 every 48 minutes. May 29, 2024 · Image: Rockstar North, Rockstar Games via HGG / Koby Gibson Ross. Bunker and the MC Businessed earn you 2 million, and if you link all of the businesses mentioned to the nightclub and leave your platform overnight, you get an additional 1 million. Do the passive businesses like Bunker, Nightclub etc. 5M subscribers in the gtaonline community. Apr 7, 2024 · Every money-making guide for GTA Online Bunker owners has to list the two primary methods to make money in GTA Online using the Bunker: Gunrunning Supply and Ammu-Nation Contract. Members Online Nightclub passive income is virtually nil without the appropriate feeder businesses - Bunker, Cargo, Coke, Meth, and Cash. The night club is the best (it might be worth your time getting with support to resolve). THIS IS NOT PASSIVE INCOME. Add any more businesses and you'll start having to worry about getting the supplies back up to full. only way is passive income bunker weapons If you do not have any Biker Businesses active (for example you are a new player who started with Gunrunner Career or bought Bunker as their 1st passive business), then raiding Stash House once every IRL day is another nice way to get free supplies for Bunker. By just doing coke and bunker, there should be more than enough time. It’s good, but it takes buying/stealing supplies and regular deliveries. 20 hours real time. When you own a bunker, cargo warehouse and 3 biker businesses (meth, coke and cash), a fully upgraded Nightclub with all techs assigned can make around $800,000 every 20 hours 99% passively - all while still being able to run those individual businesses normally/independently of the nightclub. 1 Million Profit [3 Bunker/Nightclub] _____ Conclusion: The Autoshop is the most profitable business in the game [even if you only average 2 contracts per hour]. 5 Million Revenue [3 Bunker/Nightclub] $6. The arcade has passive income, but it’s really low and would take ages to recover the investment. dax's "first dose" mission series covers the price of the acid lab, and the 10 fooligan missions that you do later will cover necessary expenses. Grand Theft Auto Online - Rockstar's ongoing ever expanding multiplayer system, introduced with Grand… vehicle warehouse if you are going to be actively sourcing and selling vehicles. Also I think the autoshop with both mechanics counts as a solid passive income so maybe they should try that. If you're playing solo then it's a perfect time to sell when you go to the bunker to buy more supplies because it'll always be a single sale vehicle. To put it simple, to keep it on max, you just need to tow a car every 96 minutes or so, or if you're willing to let the "profit" drop a bit ($24. r/gtaonline A chip A close button A chip A close button. But you should probably have the equipment and staff upgrades. the business itself is very easy to run, you can resupply via phone and you'll always get the same two sell missions which you can do alone Bunker, Coke Lockup, Meth Lab, Counterfeit Cash Factory, Crate Warehouse, Nightclub. Doing these alongside cayo is basically maximum money potential.
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