Factorio outpost planner.
// There is another version of this for 1.
Factorio outpost planner. 1 from ChucklesTheBeard.
Factorio outpost planner I've been using miner planner for awhile now and have just now stumbled across your mod, it extends miner planner nicely. 18. 17) to go into edit mode and use the delete button (trashcan) Nov 9, 2024 · Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Well Planner will automatically clear the land, place pumpjacks, connect pipes, and run power lines. I've covered your mod in an episode of my Youtube-series called 'Factorio Mod Monday' where I spotlight a mod every week for the german Factorio community. The one thing this mod is missing is the ability to set what module to use and have it put them in the pump jacks. Option explanation - Entity choice hiding. Inspired by, and using some code from, Mining patch planner, by Rimbas after selecting the area with raw materials info Outpostplanner pops up: No ore found in selected area please help Factorio version: 0. 18 Downloaded by: 447 users. It is replaced by Mining Patch Planner and does not support fluid outposts or other features. 3. Only problem is i cant get a working blueprint for the outpost planner for "big mining drills" from Space exploration. Really enjoying the mod. 371K subscribers in the factorio community. Version Game Version Download Release Date Nov 9, 2024 · Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. 1 but it said that there is already that name even tho i have made it in different types. What would be REALLY amazing would be an automatic wire placed down at the largest mine (the one with the highest "expected resource" count) in the field and route the wires to the exit (I knowwishful thinking). factorio. Would it be possible to let this mod plan oil outposts? So when I make my special all-burner mining patch, any inserters going around corners aren't rotated properly when I use the outpost planner item to blah blah blah you get the idea. I tried to upload as Outpost planner 1. pl/download Counted when a user downloads a mod release for the first time. It's on my radar as something to do in the future. Changes: - Name change to Outpost Planner. Dependencies: PlannerCore Then you edit line 7 to match "factorio_version": "0. Community-run subreddit for the game Factorio made by Wube Software. Everything working great in 1. Factorio version: 0. Afraid of the dark, Auto deconstruct, blueprint sandboxes, copy paste modules, dynamic construction queue, factory planner, logistic request manager, Long and far reach,outpost planner, player request crafting layout, rate calculator, shortcuts, show max underground distance, solar calculator, Stats GUI, wire box tool and train groups (plus Ok so I just discovered and tried the mod, which looks fenomenal and absolutely amazing if u ask me, however since im playing with Angel's infinite ores, i was wondering if the mod already checks what the most efficient way of placing the miners is, "outpost planner" and make the mod do the mines itself or make your own relative to grid tilable miner design or/and a whole outpost with defenses walls and the miners. The main comment about it was: I believe this is a result of the new on-grid blueprinting taking into account the 2-tile snapping of rails. is there an option to use it with omega drill or omegadrill mk2? Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. Inspired by, and using some code from, Mining patch planner, by Rimbas It used to be possible to tell the planner that multiple belts were available to use (yellow, red, etc. Inspired by, and using some code from, Mining patch planner, by Rimbas Automatically lay blueprints for mining outposts. Just select the Well Planner from the shortcut bar (lower right). Get an empty blueprint in your hand before clicking on the Spread Out button under example blueprints. See full list on github. It's possible to do that by using a custom blueprint: Open the advanced settings by clicking the "Advanced" button. Check out the mod here: https://mods. Only thing I would improve (no big deal) would be to trim conveyors that have no miners attached to them. Then, with the Well Planner in hand drag over some crude oil patches. Is there a way to ignore this and have it place This planner makes an attempt to create an optimal miner placement layout that doesn't use more miners than necessary, meaning a more steady flow of resources. Placing Pumpjacks is easy, but connecting up the pipes in a sensible way sounds harder, I'll give it a go at some point though. I have the planner configured to what miners, poles, conveyors, lanes, and output direction, but where is this "tool" to initiate the whole process? Is it something crafted that allows one to draw a box over the mine? Or is it a shortcut key combo or Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Bugfixes: - Fix crash in config validation. com/mod/OutpostPlanner1-1 Saw on a let's play from 2020 a mod called Outpost Planner and I can't find it on the mod list. switch to Mining Patch Planner by Rimbas Utilities Factorio version: 1. I managed to edit and load in the bot based blueprint to use t2 miners, and was suprised that it was smart enough to place poles as needed, props! However it does not seem to place active provider chests as the blueprint has. The tool will place the miners, power poles and belts before merging together the outgoing lanes. In theory it could, it already does the belt throughput calculations. 2 so far! 1. Inspired by, and using some code from, Mining patch planner, by Rimbas Could you change the planer from an item to a tool similar to the blueprints? And destroy the planer once it hits the inventory/ground? Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. Ultimately they are basically always the same. 4. 0 (case sensitive!)" Factorio won't even load up with them in the mod directory, some help would be greatly appreciated. Nov 9, 2024 · Simply grab the Oil outpost planner tool from the shortcut bar (or press the associated shortcut key), and select the resource patches you would like to connect. 16 - 0. The merge belt option is really nice, but would it be possible to influence their placement? You might want to have them right, centered or left coming out of the ore field. these big outposts are best done in a sand box world where you can make the patches as big as possible to cover most if not all ore patches you will come across I set the Outpost Planner to "smart pole placement" and "small electric poles", but it emits the message "giving up on connecting poles. It happened when switching out miners (of the same size) when the old blueprint also had modules configured. Kudos. Detailed instructions and a changelog is available in the README file which is visible on GitHub. A handy tool for setting up an oil field. Outpost Planner for 1. Works for other Pumpjack resources in Space Age, and most liquid-supplying patches in mods. Surprise, I came back to the save of my old world and same thing. Counted when a user downloads a mod release for the first time. 1. Presumably this is because small poles don't have enough reach to connect across a row of miners (7 tiles). 293 votes, 115 comments. I've thought about it it a few times, but haven't had the time/energy to do it and realistically I won't for the foreseeable. I'll take a look at infinite ores and see if I can get it to work. Get settings URL /u/DemiPixel. Well Planner does the rest. Inspired by, and using some code from, Mining patch planner, by Rimbas Should be fixed in 1. Make your outpost design as blueprintable as possible. Open the settings window, then the advanced settings. Automatically lay blueprints for mining outposts. Outpost Planner - Factorio Mods Hello everyone! I changed my miners from a modded large number 5 drill to an extra large number 5 drill and when I try to change the main entities it says "Cannot reduce size of module inventory". I finally broke (after 1k hours) and starting searching the other day and came across your mod. 2: The mod breaks with the Shortcuts mod - if the shortcut is enabled, nothing happens when the button is pressed, and it automatically gets rid of the separate item option. Version Ok got a weird one and i don't know if its me of the mod, basically it placed the miners, belts and the undergrounds all fine OUTBOUND of the minefield but places nothing between the miners? this is for when set to "compact" This mod is such a time saver just as the mining patch planner is. 1 from ChucklesTheBeard. Outpost Planner. More details, including a changelog Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. It is intended to make the late-game grind of building outposts a little easier. It would be great if this was fixed, because apart from this, it works perfectly (except for the part where you don't mention that the blueprint should be set so . First of all, outpost planner is a really nice mod, together with rail grid and prebuild ltn station its really fun. Crash when telling planner to learn bob's mining drill 2 posted by jarquafelmu 4 years ago Bugs just to add to this, picker dollies had an issue where it moved everything 2 spaces instead of one because of a blue print change in factorio. With the bot based default blueprint, maybe move the power pole to the inside? To get the most miners on one patch. PlannerCore. 3 Date: 2020-01-04 Features: - Added support for fluid mining (Uranium). Shift+Right-click on an option to hide/unhide. By default the the mod will clear trees and rocks in the area selected, if shift is held then friendly entities will be deconstructed as well, keep in mind that the resulting outpost may be bigger than just the ore patch itself. Version: 0. Deprecated - switch to Mining Patch Planner by Rimbas Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. X entities remain unpowered" after placing only one row of poles. This probably isn't specific to K2. Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Inspired by, and using some code from, Mining patch planner, by Rimbas How to use more the 8 output belts? Outpost Planner. Running back and forth with building materials is not really practical at megabase scale. If you can do it feel free to submit. More details, including a changelog This is CRUCIAL as what actually matters isn't how long it takes to build the outpost, but how much time you need to spend on setting it all up. Inspired by, and using some code from, Mining patch planner, by Rimbas Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. DemiPixel#5243 // There is another version of this for 1. Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. Tracks can be placed in a similar manner to belts (and rotated with the R key), or by using the rail planner. It would be an interesting challenge to get the pipes laid out nicely. Automatically build mining outposts. I can't really see myself using this though, when would you turn it on? (with how I play this could be useful in the early game, but I don't have bots anyway so just place by hand. Before Nov 2021 it counted everytime a user clicked the mods download button. As the moderator of Germany's biggest Factorio Facebook group I can tell you germans love the game, but a lot of germans struggle with the english language. Would it be possible to make a shortcut for this mod? Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. I have been wanting something like this for a very long time as I hate setting up mining outpost even with regular blueprints. I make a complete playthrought with this blueprint set up in outpost planner but on my new one, it refuses to read it. Dependencies: PlannerCore. To bring up the rail planner, mouse over a placed section of rail and click the green arrow that appears, then move the mouse to draw out a new section of rail. This is possible on the latest version (0. - Undo button. Is there a similar mod now or is it gone? Any recommandations for other mods? Includes stuff to do after vanilla, overhauls mods, and QoL mods! Core mod for the planner series of mods (Outpost Planner). Inspired by, and using some code from, Mining patch planner, by Rimbas Simply grab the Oil outpost planner tool from the shortcut bar (or press the associated shortcut key), and select the resource patches you would like to connect. Simply grab the Oil outpost planner tool from the shortcut bar (or press the associated shortcut key), and select the resource patches you would like to connect. Dependencies: PlannerCore Factorio version: 0. Easy to use. Choose your preferred type of power pole. Get Ore Outpost Blueprint. unfortunatelly i don't like running all the way with 1000 miners hah There could be an option of how many and how much to put of the modules to miners thx. That would be an excellent finishing touch. Your Miner Planner mod had a feature letting you decide what you aim for. "Failed to load mod "PlannerCore": Directory name of mod C:\Users\login\AppData\Roaming\Factorio\mods\PlannerCore doesn't match the expected PlannerCore 1-1 or PlannerCore 1-1_0. Deprecated - switch to Mining Patch Planner by Rimbas Hi, i noticed that there is a behavior that will not place miners down if that miner will mine two ore types (for example, if there happens to be one ore tile of copper in the middle of an iron field). EDIT: Nope, it was Shortcuts mod that broke it! And fixed it with a recent update. The default for some I'd love an option to put these miners with Productivity modules. 18", Version: 0. by bob809. Once you have a few stacks of rails, we can start laying our track. Would it be possible for you to introduce it back again? You can also right click a BP (in 0. Original by bob809, but there was a bug with placing Blueprints which erkle64 on the Mod Portal discovered. Near the middle of the window should be "Read Blueprint" and below that a section of "Example Mining Blueprints". Landfill is automatically added if entities end up over water tiles. 4 Date: 2020-01-05 Changes: - Poles are no longer placed in rows with no miners. To use select an ore patch with the tool. Inspired by, and using some code from, Mining patch planner, by Rimbas Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. It won't even let me go back to the regular drill which only has 3 Nov 10, 2024 · Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. I use the same blueprint since a long time now to set up my miner (6 miners around a power pole, with belt at the center). // There is another version of this for 1. 1 from ChucklesTheBeard Automatically build mining outposts. Is it possible to have it allow ore mixing as an optional? I think you can use splitters to sort items in vanilla and I KNOW I can do it with the modlist I have. com A deprecated mod that automatically lays blueprints for mining outposts in Factorio. 0). ) and it would automatically select which belts to use based on how much ore the miners were outputting on a single line, so for the first handful of miners it would use yellow, and once yellow was filled up it would then use red, etc. Link to Factorio mod website By default the the mod will clear trees and rocks in the area selected, if shift is held then friendly entities will be deconstructed as well, keep in mind that the resulting outpost may be bigger than just the ore patch itself. Would it be possible to detect the chest and have an option to change it like your belt switcher? Nov 9, 2024 · Simply grab the Oil outpost planner tool from the shortcut bar (or press the associated shortcut key), and select the resource patches you would like to connect. Well Planner. ). Inspired by, and using some code from, Mining patch planner, by Rimbas Hi there, got a crash when I clicked a drill onto the drill button for outpost planner to learn it I'm very sorry about the crash and thank you for the quick report - it should be fixed in 0. 1 deprecated . Automatically builds mining outposts. Core mod for the planner series of mods (Outpost Planner). This mod contains most of the code, allowing the mods to call each other without all of them being installed. You could choose between a 'normal' build, a spread out one or a really dense construction. :) if you have any problems write to me So i know the solution here are files (unzip first ten throw 2(UNZIPPED!) files to your mods folder link: https://megawrzuta. 18 Downloaded by: 449 users. 2. jeggofgqcexpcrbtmmltcqwmueapflzipgvuclvqslhrgk