Oculus quest 2 render resolution reddit Or check it out in the app stores This will be at the Quest Render resolution. From my understanding the quest 2 is currently outputting the OG quest resolution. Potato: 1200x1344 Low: 1536x1728 Medium: 1824x2016 High: 2208x2400 Quest 2. It is the default resolution setting at which the Quest1/2 renders games. The resource to worry about Get the Reddit app Scan this QR code to download the app now. Or check it out in the app stores DCS base VR rendering resolution (I think this is fixed) —> times the Pixel Density multiplier you set in DCS VR settings = Image clarity that Oculus software starts with to render headset output —> Image rendered for output at the resolution Also, I'm using Air Link which has Link Sharpening on v33. Linux introductions, tips and tutorials. I always play at least at x1900 resolution because below that Either lower your Quest2 settings (Render resolution 0. Problem: I am trying to change render resolution in Steam VR. What game is it, some games like Skyrim you need to turn off everything the devs put in like dynamic resolution and TAA for it to look good. This is confusingly called 1. The maximum resolution of the quest 3, and separately, the quest 2. Or check it out in the app stores I connected it with my PC and i´m wondering about the render resolution. VD ignores all the refresh rate and render resolution settings in Oculus/SteamVR and uses/'induces' its own settings on games. This is the resolution you get on the In the Oculus software (not the debug tool), you can change render resolution, you can change refresh rate there as well. The rendering resolution slider is not a supersampling slider: unless you max it out, you are undersampling at the center and not achieving true, 1:1 native resolution for the Quest 2. go back to oculus link software and take the render resolution down a notch on the slider, it will be something Hi everyone, has anyone been able set their oculus quest 2 to max resolution (5408x2736) via link cable? I have an RTX4080 and Ryzen 7 3800x. It seems like all of the VR clients (ie, SteamVR, Oculus, Virtual Desktop) have their own resolutions and FPS settings, and it’s very confusing. I hardly notice the difference between 72Hz and 90Hz, and Just bought an Oculus Quest 2 and usb 3. Many games don't render in full resolution on Quest 2, and Population: One specifically renders as 1440x1584 @ 72hz on Quest 2 -- in that at least the image is completely I pretty sure developers do not need to update their apps to make use of the higher quest 2 resolution. It will not move from 1. The quest 2 is a very high resolution panel, at nearly 2k per eye to get a 1:1 representation out of it you need to render at around 2496 x 2592 which is actually (2496x2 ) x 2592 for a total resolution of 4992 x 2592 - which is 4k gaming rendering resolutions. If quest 3 positioned the panels normally, like in PICO 4 and all the other headsets that have a 2 panel set up, than yes, it would win a lot more resolution than quest 2, but sadly quest 3 has Lol my first Reddit butt dial. Get the Reddit app Scan this QR code to download the app now. Most players are lazy and ignore optimization in their avatars which is especially a problem in public worlds and those shitty nightclubs that are full of e-boys. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Why we still have to render games in full resolution when Meta had this presentation like 7 years ago and we have AI cores in out GPU for years? I am currently using the Meta quest 2 via cable to my pc. Or check it out in the app stores Anyways I want to use the 120 hz option when playing on my computer with my oculus quest 2. Meta will very likely do the same thing they did with Quest 2: increase the default render resolution. com or from one A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro In the steam settings increase the internal render resolution as far as your PC can take. This is why you can increase the render resolution on the Quest 2 with better results. 1 (4128x2096) and refresh rate 72hz. in the oculus pc app, set your resolution to 1. VD has godlike resolution that is a realistic resolution for barrel distortion of quest 3. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Quest 2 render resolution? I’ve been hearing that the quest 2 will run all quest games at a higher resolution, but what resolution exactly? Will it make full Get the Reddit app Scan this QR code to download the app now A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Different render resolution in meta quest link and steamVR at 100% . Drunkn Bar Fight New Update Trailer 🍺Drunker Physics Update is out NOW on Oculus Quest! New hands, new physics, new enemy A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro As for the text and menus, the Quest will often not render in full resolution due to hardware limitations. Run by Fans of the Worlds Leading Motorsport Simulation Game. It's the Quest 2. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online • Easyldur. However when you open the Oculus app on PC, and go to adjust the resolution, it scales it up as a multiplier, from x0. Anyone know why the resolution/rendering distance is bad? Like the blur to things at a distance is something else, especially the smaller details? Anyone know how to make everything crystal clear, even the peripheral vision is blurry. When you use the Oculus app - Devices - Quest 2 - Graphics Preferences - Render Resolution, you have the option of choosing among several resolutions. I can't even read the text when looking at it on my mirrored monitor. If your game keeps looking blurry it's either because the game uses dynamic resolution and your pc can't keep up (Alyx does use this, use launch option to disable) or your stream is compressed because your network can't handle it. -Added SteamVR settings that are required to get good performance for SteamVR To get an image as close to the native resolution of the Quest 2 as possible, adjust Oculus render resolution to 5408×2736 and encode resolution width to 3664. And then the Oculus app render resolution setting adds/multiplies to the PPD setting. But if you play PC games via link it will use the full resolution. Custom Resolution Multiplier. I do know that John Carmack discussed the possibility of the Quest 2 running at 120Hz as well, but I haven’t seen any progress on that. VR Graphics Quality. Yeah my prescription is up to date. Support - PCVR Is this normal or something wrong with my settings? Why the height in steamvr does not match the height in the meta In other words, you need to max out the rendering resolution slider to 5408x2736 inside the Oculus desktop app to achieve true 1:1 app-to-display pixel ratio. Quest 2 render resolution at its native panel resolution is ridiculous, link at 1. Most of the Quest games are developed to run smoothly on the Quest 1. 72 votes, 103 comments. Welcome to the Unofficial iRacing Reddit Community. Quick question. 0X) - i would like to eventually raise this to 1. Reddit's home for all things Halo, the franchise developed by 343 Industries and previously developed by Bungie. 1 render res? Get the Reddit app Scan this QR code to download the app now. Rendering Resolution in Quest 2 . 6. SteamVR also has it's own resolution scaling: The Custom Resolution Multiplier (per-game) and the Render Resolution (overall) settings, however I would recommend leaving the Render Resolution at 100% and using whichever of the above two settings is relevant to you, since these settings will "add on top" of the Link or VD settings and can cause Get the Reddit app Scan this QR code to download the app now. The native resolution of the Quest 2 is 1832 across by 1920 up, per eye. The internet download speed isn't what determines link/virtual desktop capabilities it's the physical routers speed it need 1. 4 or 1. Quest 2 simply can't handle more A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Also it needs to render the resolution at almost 4K for oculus quest 2 if you run native res. I can say that it's much much clearer than using VD. only 2000+ per eye) Reply reply I’m hoping to tap into the collective wisdom of Reddit. r/linux4noobs. If you play VR games through Steam, then there are 2 settings for changing the resolution, one globlal and one per game (but there is also one in the Oculus software). That is the nature of Quest's GPU tiled architecture. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Quest 2 Render Resolution/In Game PCVR Render Resolution? upvote Get the Reddit app Scan this QR code to download the app now Oculus Quest 2 MAX 360° Video resolution - 8K 60FPS, and looks GREAT!! Review I create animated VR180 content and will want to render it at the highest resolution that the Quest 2 can handle, but what app can I use that will actually playback 8K? I don’t think the YouTube Much better. Tbh, higher framerate than 60Hz only really gets smoother if resolution is very low, like 60% or less. Thanks anyway though. recommendation) comments. Sidequest/Sideloading The Quest 3's render res is set at 1680x1760 apparently, which isn't a huge improvement over Here's how it works: headset reports it's resolution to steam VR (this is the resolution you set in airlink device setting, or the quality setting in VD) -> SteamVR uses this resolution as the 100% resolution -> SteamVR tells game to render at whatever res you have set in SteamVR. The problem is no matter what render solution I put it on it has no effect in game. 4ghz, or at least things always active, and only use 5ghz for devices that need higher bandwidth and wont be active when using the quest 2. With higher resolution, 72Hz can feel less smooth than 60Hz because of all the stuttering. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online RTX 3070 - what is your Quest 2 render resolution? upvotes The rendering resolution on the quest 2 headset varies per application based on the developers settings, so less graphically intense games can run at higher resolution. Native render resolution of Link is 5408x2736. e. "render resolution in quest link" - this is what the games on the PC are rendered at "texture resolution setting in sidequest" - this is what the display resolution of the Quest is on the device For that second one - the option to increase is there because the default texture resolution is lower than the physical display resolution of the device. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro One thing that always confused me was increasing render resolution beyond 1. Warp the image to correct for lens distortions, and scale it to the physical panel resolution. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Only a few games need to lower the raw rendering resolution in Get the Reddit app Scan this QR code to download the app now A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro ADMIN MOD Optimal render resolution for Meta Quest 2 . Oculus Quest 2 stutter on PC - Link, VR Desktop, both in Oculus and in SteamVR, even on the menu. New! IGN: 14 minutes of opening Ezio gameplay from Assassin’s Hi, already tried to find some precise information but wasn't successful. It will be a 360° video but I am struggling Get the Reddit app Scan this QR code to download the app now. 7, you'll be looking at 1. this is just different multipliers for whatever the "base" render resolution is for that refresh rate. The resolution of the Quest 2 isn't enough to get rid of that. Trying to understand the render resolution slider in the Oculus program and super sampling in debug tool. 5 x 1. 100 pct in steam means 100 pct of your chosen resolution in Oculus. Use the Oculus PC software to set your headset render resolution, and set SteamVR to 100% resolution to avoid stacking of View community ranking In the Top 1% of largest communities on Reddit. This makes it 3664x1920 altogether across, and an aspect ratio of about 1. But things in the distance being blurry is just a side effect with how vr lenses and current resoultions as far away stuff just does not have the pixel density to stay clear. The Quest 2 will still render the textures at whatever resolution is default. 1-1. Just like before around 40-45% more than display panel native resolution. My question is, from what point is increasing the resolution useless? In Oculus application I have set max resolution to 120Hz with 5408 x 2736. Interestlingly the low resolution is very visible on game fonts. That's why I don't change resolution through steam. r/OculusQuest A chip A close button. Your PC app setting is heavy for your PC, SteamVR Get the Reddit app Scan this QR code to download the app now. With a 4080 just crank it to full res. I’ve got 3090 too, but I use 90 Hz, maximum render resolution, 955 mbps bitrate, distortion curvature set to low, dynamic bitrate disabled, SteamVR SS set to 100%. we are rendering If this is the case, is a maximized render resolution downsampled with the pixel override different, performance and clarity-wise, when contrasted just changing the rendering resolution and no pixel override at all? In other words, is for example a 1. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Render resolution is more important and even if you couldn't max that out for all games, one of the middle settings like 1. Instead of setting OTT settings to 1. You can play with framerate and reflections at will but changing resolution requires restarting the game. Not sure about resolution but the quest 3 will render most games at a higher resolution than the quest 2 Reply reply More replies. With Quest 1 you could not really crank up the resolution because the GPU couldnt handle it The reason why quest pro looks so much clear is because of the lenses, not because of the screens, but also because of the higher rendered resolution. And it's constantly Get the Reddit app Scan this QR code to download the app now Render Resolution vs Pixel Per Display Pixel Override (FE3070) Tips & Tricks Resolution Screen of Oculus Quest 2 (+PC spec. On Get the Reddit app Scan this QR code to download the app now. There appear to be at least 2 ways to adjust resolution and bitrate in the Oculus Quest Profor PCVR: In the Oculus app on your PC, go to Devices, click on your device (right arrow) and go to Advanced, Graphics Preferences. Please use our Discord server Get the Reddit app Scan this QR code to download the app now A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Render Resolution per eye Quest Potato: 1200x1344 Low: 1536x1728 Medium: 1824x2016 High: 2208x2400 Quest 2/Pico Neo 3/Quest Pro Potato: 1440x1536 Low: 1728x1824 Medium: 2016x2112 Get the Reddit app Scan this QR code to download the app now. Quest 2's resolution (in quest app) is set to 1. 4x I too have a RTX 3080, and use these settings with LINK: 1. What resolution can i take? Only purchase Oculus products from oculus. 9x depending on Refresh Rate. I always thought that it meant games running on the actual Quest 2 not for games running off your PC cuz they have their own render setting. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro I used SideQuest to increase render resolution . And it's not just Get the Reddit app Scan this QR code to download the app now. Setting it to 1. If the Quest 3 can only handle 2064×2208p, what would be the point of pushing my main A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Turning your house into a setting of a horror game in pitch black darkness on the quest 3 Get the Reddit app Scan this QR code to download the app now A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Because of the disortion you have to render in higher than screen resolution to get 1:1 pixel match in the center of the screen. 7 will give you native resolution on the Quest 2, but you will need a beastly GPU to drive On the Oculus website it says the per eye resolution is 1,832 × 1,920. After 3 years, Dragon Fist: VR Kung Fu (15 second render commissioned on Fiverr for $15 and a good review) Hello there! My name is u/joooshh_ and today I will be showing one of the easiest way to get Nintendo games running on your Quest 2. 5G and preferably local traffic speeds of gigabit (aka the router is rated for up to a gigabit through the cables, it doesnt need to have a high download or upload speed, you don't even need outwards internet connection all you need is a local network, I have a dead Just wanted to remind you of the setting "Default Texture Size". go fucking play games. So to get the maximum resolution put your Oculus app resolution at max (1. The value of PC app is both eyes. Note that vrchat performance is primarily destroyed by other people's shitty avatars. Native render resolution for Quest2 is 2704x2736 per eye (max res of PC app). It is no accident that the max resolution that you can choose on the quest 2 is that. Assuming you are wearing the headset correctly you may just be experiencing low render resolution in the games you are playing (if standalone) or playing at a low render resolution on PC. Or check it out in the app stores Refresh Rate and Render Resolution - is this really the best thing to play with? Currently set to 90Hz and Auto (which is 1. The quest panel is 3664, at 1:1 the render resolution has to be bigger than that to give you room to move between updates with latency. When I play eurotruck simulator the resolution is terrible. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro VR Graphics Quality - Render Resolution per eye Quest 1. This is due to the video output and lens mechanism of the VR headsets. Alyx runs I’m not sure when that discussion changed, exactly. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. I can't imagine going with something at native quest resolution. Rendering at a higher resolution can make it clearer, that's why there's even an option to render higher than 100%. I’d highly A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online • Darkslinky007. Resizing the Low to 80% and overlaying onto the High showed the middle part of the image very similar, therefore you can get native resolution in the middle @ 4326*2189 render res with Low distortion. In the Quest 2 app it says the max resolution is 5408 x 2736. You need to go into your VR software's render settings to change that (SteamVR's settings Get the Reddit app Scan this QR code to download the app now. All it does on the 1832x1920 is only panel resolution. 0-1. You would need both set higher to make any difference. Basically if your headset is your monitor, that's your monitor's resolution. Lower than that, image quality drops signficantly. ADMIN MOD I don't care about 120Hz. 46 votes, 63 comments. ignore the talk of 1. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Also know that some games run below the headset's Has anyone got an idea of what the best resolution and hz setting on the oculus link app is for a 2070 super and a ryzen 3600, atm I have it on 1. But this is a fact, the Quest 2 is more powerful than the Quest 1. The pc renders single and dual display headsets the same way, it doesn't matter to the gpu what the headset does with the image afterwards. 7 is that to match the panel. Question/Support Hi all, I had not picked up my quest 2 for a few weeks until last night. Or check it out in the app stores TOPICS A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Quest 2 Render Resolution? So we have the ability to increase texture resolution, super sampling, refresh and bitrate but what is the deal with quest 2 resolution? What is the resolution of the display and what games actually use this? Natively or over link. The screen is rendered as tiles, and FFR works by rendering the edges of the eye buffer at a power-of-2 fraction of the pixels (i. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. Changing render resolution is a pretty common setting in pretty much every VR and non-VR game. You can minimise it by doing 2 things: Maximising the Quest 2 resolution in the Oculus app to 5408x2736. 4-1. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro On the Quest 1 there was a workaround to actually increase the render resolution (not the display resolution, but it still improved the appearance) but it could really -Supersampling is now going through Oculus settings and the render resolution first to optimize performance. No one can realistically use that and hold 90fps in all games, so you run lower, running lower introduces jaggies and stretched softness, this isn't even taking into consideration the compression and artifacts by encoding. Just make sure it's the same as the set value. Testing and thoughts. I have a gtx 1660 super and a ryzen 7 5800x. Members Online. you can probably play at one of the highest render resolutions in a game like Walkabout Golf but that won't be the case for a Ah ya that's pretty much a limitation of current vr resoultion. Quest 3 Get the Reddit app Scan this QR code to download the app now. I am also using Oculus try tool and I have below settings: Encode Resolution 3648 Encode Birate 700 100% isn't necessarily the "maximum rated performance", it's just the actual resolution of the screen. I have changed Encode resolution width to 3664 in Oculus debug tool. So what would someone put to ensure they were getting the most resolution possible? In the render settings, to get the maximum out of the headset eyes? Afaik the resolution in Oculus software is the encoding resolution. But first let's dive a bit into history of video games and computing in general. Where even is the option to set Render resolution? I just got my quest 3, and the only So the default render resolution of the Quest 2, the resolution that has the closest to a 1 to 1 pixel representation for the largest part of the viewable image, is 5408x2736. 7x, it will be very hard to maintain high fps. plus, it’s like having a helmet on for steam games it's SteamVR app settings for that. Quest 2: Render Resolution’s Width rounded up to the tens place, OR 3970, whichever is lower. Anyone know a fix? Get the Reddit app Scan this QR code to download the app now. I am using Oculus Link. 78). The brake marker is so clear even I'm running on 1. 85 pixel override end up looking or performing different than a 1. 6;0 in oculus debug tool. Hi! So I am fiddling with my new quest 2 link and wanted to increase rendering resolution when using the link. This is native resolution for Quest2. Questions are encouraged. This can be changed through Sidequest or adb. SteamVR's "100%" will always match your Oculus render resolution. Zenith: The Last City | Quest 2 vs. Note: If you're playing on SteamVR, SteamVR has automatic resolution. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Windows PC, went to Devices, and clicked Graphics Preference, I was able to set my refresh rate to 90Hz and change my render resolution. There is not a "standard" resolution that works for every games as you'll always want to have the higher resolution possible to get the best clarity. 511K subscribers in the OculusQuest community. For example Beat Saber, Pop1, Vader immortal, Jurasic World, RacketNX, TWD:SS all use that default resolution. Air Link: 2880. 5x to like 1. So apparently VD does in fact change the render resolution which stacks on top of the resolution set in Steam or Oculus. 2736 is the highest it goes. According to creators, the 5408x2736 resolution is the true 1:1 for Quest 2 screen because of Oculus's recommended settings always tend to be trash, but 4128x2096@120Hz is the upper ceiling for the Quest 2's hardware on PCVR in general. 0x. Supersampling. In games where I use FSR, I set SS to 150%. Open menu Open navigation Go to Reddit Home. Last but not least, most of us never use the 'native' 1:1 display render resolution of the Quest 2 but undersampling cause our gaming rigs are too I connected with my PC and i´m wondering about the render resolution. If you encounter a fraudulent seller on Amazon when attempting to purchase an Oculus Quest 2, please look into Amazon's A-to-z View community ranking In the Top 5% of largest communities on Reddit. As the title says, I recently got an Oculus Quest 2, ive always wanted to play war thunder in VR and yesterday when i finally got it up and running the quality was absolutely horrible, i could barely see clearly 50 meters out of the cockpit, everything was pixelated, flickering and stuttering pixels everywhere, its quite blurry and overall not pleasant to look at or to play with. I have a rtx 2070 oc evo gpu. I recently tried to adjust the render resolution slider for link in the oculus desktop app but for the life of me I can not figure out how to get the slider to move. Render Resolution. xx depending on the refresh rate selected. Reddit is dying due to terrible Oculus Rift (1080x1200 per eye) 100% = 1344x1600 140% = 1590x1893 And even when rendering games at the 1x default, Quest 2 still looks MIIIIIIIIILES BETTER than the base spec 2560x1440p WMR devices! Red Matter 2's Quest 3 build has a resolution cap of something absurd like ≈3400x3400 and generally stays WELL above the new ≈1700p Posted by u/LuxuryFishcake - 9 votes and 3 comments I recently bought EuroTruck Simulator 2 and have been trying it on the Rift. Anything up to 5408 x 2736 will see improvement and this is also the maximum allowed in oculus link, anything higher has no benefit. If we want native resolution on Link, we need to set render resolution 5408x2736, encode resolution 3664 (on debug tool). Set it to 100% in steamvr, and in oculus you need to set it to max, 5408x2736. Quest 1: 2970. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online When amount of pixels on screen = render resolution, how is that not «native»? Reply reply Get the Reddit app Scan this QR code to download the app now A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro They will likely upgrade the hz and the actual textures that we are now rendering at a higher resolution. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro In SteamVR, upscaling makes the actual resolution rendered in the first place higher. 3x in the Oculus Device Settings - Render Resolution) and normally set my headset to 120hz so I get 60 fps with ASW in the headset and that looks pretty good for me. So actually Godlike is the native Quest3 resolution. 6x. The graphic compares rendered resolution. 4 and 5ghz, that way OP can connect the quest specifically to the 5ghz, then everything else to the 2. Skip to main content. The oculas app on PC and headset both prompted and update was needed, I was on V27 for But unlike the PCVR, the XR2 chipset in our Quest 2 isn't very powerful, so you can't do wonderful things without frame drops. Anything less than that and you are basically Encode resolution for Quest 2 now defaults to 3664 (and I don’t think the ODT setting does anything anymore), and with the new settings, 500 may be too high for bitrate But if I understand it correctly, running that max res in Oculus software outputs to the native resolution of the Quest 2, which gives optimal image clarity. It makes lower or higher render resolution than PC app setting depend on PC spec. Any higher than 3970 and the bottom of the screen will begin to crawl with a black artifact border. Increase pixels per display in CM, though this is very taxing on your hardware. The quest does have blurry edges with fov rendering. So specifically rendering at 3664 is a pointless, pointless target, and the steps provided in the slider more neatly upscale. 5 in Oculus' app settings. I changed a setting to prioritize quality in PC Oculus software. 7/1. See this updated guide below : If you’re talking about Quest with Link, you can set the resolution scale in the Oculus desktop app (Devices/Quest 2 menu). 3 render res x 0. 3x, 1. 3x without dropping FPS very significantly A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online As a Fan of VR Since It's Inception, Asgard's Wrath 2 Is the First Long Form VR Game to Keep My Attention; I Don't Think it Got it's Due Get the Reddit app Scan this QR code to download the app now. 9 (for reference, a standard 1920x1080p monitor is 1. the render resolution depends on the game I'm playing. I run a 4080 + 5800x3d and can keep it pretty stable at 90hz at max render res in vrchat. 8x, 72hz, 80hz), or upgrade to a Geforce 2000 or Geforce 3000 gpu. With the Quest 2 you're going to get aliasing, that's pretty much unavoidable. On Air Link I Get the Reddit app Scan this QR code to download the app now. Also, check your USB cable speed (there's a cable test in the Oculus PC app, click on your Quest 2 in the Device tab). 1 cable to play my pc games in VR Have seen a few posts regarding best settings - but they all seem to contradict 1 another I've set render res to max (5048 x 2376) & 90hz refresh in oculus app SteamVR had render resolution default to 150% - I have a pc with rtx2060 and an i5-12400F CPU with 16 GB ram, when running PCVR with quest link (link cable) I can barely even run 72 fps with the lowest graphics playing fnaf hw 2, the fps keeps lagging and spiking if I put its render resolution any higher than the lowest setting. Index is 1440x1600 per an eye its considerably LESS resolution than an Oculus Quest 2. I think the difference is because Virtual Desktop is encoding the stream at the same resolution than the render resolution, while Oculus Link might encode the stream at a resolution inferior to the render resolution. 7x max and also set the refresh rate of the device. ADMIN MOD Oculas Quest 2 - Render Resolution question . Reddit is dying due to terrible leadership from CEO /u/spez. However, it's really up to the developers to decide if they want to do that or not. The only way to get a decently sharp image is to use a sharpening filter. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online The point is, if you recommend something like upping the rendered resolution, like OP is doing, don't make a big post without clearly articulating the Get the Reddit app Scan this QR code to download the app now. Try 90hz on Render resolution: 4224x2128 Oculus PC 100% Render Resolution in Steam VR (in the VR Quest pro has basically same screen resolution as quest 2 and same pancake lenses as quest 3 but needs the same render resolution as quest 2 for barrel distortion. Standalone, 2 on the left 3 on the right. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Quest 2 Link - Ideal rendering resolution and Oculus Tray Tool upvotes A place to discuss the Oculus Quest 2. (or get a dedicated AP or vr air bridge) Get the Reddit app Scan this QR code to download the app now. Please use our Discord server instead of supporting a company that acts against its users and unpaid moderators. This will allow you to change the frame rate (72, 80, or 90), as well as the Render Resolution using a slider(you have to A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Is there any way to bump this up to match rendering resolution? I tested with ODT and even a low curvature and "Quality" sharpening, VD is still better (even on Ultra). if you want subsampling increase steam internal render resolution. However, I have the resolution set in the in-game menu to 1920x1080 and my Rift is set to 1920x1080 mirroring my desktop. I can set it in the oculus app but also ingame (SteamVR)? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Get the Reddit app Scan this QR code to download the app now. Discussion TL;DR: setting the texture resolution on Quest 2 to 2048 makes you realize how blurry the default is and also improves the sweet spot considerably. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro It's worth $10 because of the convenience of automatically having your games optimized and easily being able to change render resolution of games. SteamVR settings are 1440x1440 per eye. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro. RE4 is the first official store game that i know of that uses 1728x1904. If it is already taxing on the GPU, I can't go beyond 1. When I play Medal of Honor via VD and then set Steam Render Resolution from 100% to 150%, restart Steam VR and launch the game again, it set to 100% again. I own the Quest 2 for a few weeks only. When I have it at 80hz I get some reprojection Then your render resolution is too high, try lowering it to 1. 3X by maybe compromising something else A place to discuss the Get the Reddit app Scan this QR code to download the app now. Get the Reddit app Scan this QR code to download the app now A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro I run it at lower resolution (like 1. Photo/Video I am creating digital art installation in Blender, that will be presented on Meta Quest 2. Quest 2 Render Resolution/In Game PCVR Render Resolution? Reddit is dying due to terrible leadership from CEO /u/spez. At 500bit rate I'd say compression is probably not a large factor. Because of barrel distortion the 1:1 pixel reproduction on the q2's display is actually way bigger than a 4k image so it takes serious power to maximise the headset. so many The hud shows render resolution per eye. 9x) and your Oculus debug tool PPD override at whatever the highest you can go with a reasonable FPS is. 4x render resolution, 90hz, 300 bitrate, 4000 encoder width. or search the reddit/google for that gpu and settings. What you can get depends on the game, but for the best visual quality, the Quest 2 should be rendering at least at 5408x2736, which is 1. Information : Quest 2. I understand at 90hz and render slider at 1. Get the Reddit app Scan this QR code to download the app now I'm upgrading soon from a GTX 1060 to an RTX 3060 and I was curious how high I can bump the resolution of my Quest 2 in the Oculus app and in SteamVR. 0X. When you turn really fast and you see the black edges, that's the edge of the render window. Or check it out in the app stores That resolution is not the VR render resolution. I cranked up Oculus Link Encode Resolution Width at 4000 (which seems to be the max supported currently) and I can see a visual Has anyone had luck with increasing oculus render resolution above their monitors resolution? I am using an RX 6600 and a 1920 x 1080 monitor. Or check it out in the app stores If you encounter a fraudulent seller on Amazon when attempting to purchase an Oculus Quest 2, please look into Amazon's A-to-z Guarantee Refund. Increasing the resolution in SteamVR gives Get the Reddit app Scan this QR code to download the app now. The minimum resolution is 2432x1216, and I can change it Instead of setting OTT settings to 1. Be careful. you get used to the fov very quickly and don’t even notice it after a while. I read somewhere that the render resolution is different in the settings than the maximum resolution of the headsets per eye. I can tell the difference between 72Hz and 90Hz in SkyrimVR-but YMMV. Another thing to keep in mind here is that when your render resolution is This doesn't apply though if you use Virtual Desktop for wireless PCVR. Welcome to the Unofficial iRacing Get the Reddit app Scan this QR code to download the app now. I only dabble with it on a 3070 for the wow, it's reprojection city in most games for I need a quick overview if any of these settings influence the actual render resolution of virtual desktop: Supersampling setting in the Oculus desktop application you set for the Quest 2 device (the one where you can choose 1. I would definitely reduce FOV before i reduce resolution. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro in the Quest app for PC the DEFAULT render resolution is actually set under the resolution of the headset? Not sure why they would do this, but that's what it appears Yah but like I said that article is talking about the quest 1 resolution and I was asking about if the quest 2 with link was currently running at the quest 1 resolution or if it is running at the native res for it. Get the Reddit app Scan this QR code to download the app now A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Is it combined resolution at Quest 2 @ 120hz or it renders twice at each eye? I know 120hz is possible because that's what I get when I look to the sky. but 100% of the time you will be better off going in to a game and trying it out. I wear contacts & glasses. 2 resolution. If you then set your Steam resolution to 200%, it will render the game at 200% of the Oculus res, and during encoding it will downscale to 100% Oculus res and get sent to the headset. Any distro, any platform! yeah, id say set different SSIDs for 2. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Researchers have created a VR headset that can produce haptic sensations anywhere in the body Yes, any game running on Quest 3 will be capable of running at a higher render resolution than Quest 2. So I did that using the debug tool and I could not notice a big change, perhaps a slight drop in fps via performance monitor but not substantially better visuals. When is it going to be unlocked? A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro [deleted] ADMIN MOD What rendering resolution should I use on my pc to use it with airlink on my quest 2? Question/Support Title and my pc specs are: We're now read-only indefinitely due to Reddit Incorporated's poor management and decisions related to third party The high quality setting in Virtual Desktop has a render resolution that is higher than all but the two highest multipliers that link can use and it is very close to one of them and not super far off the highest. 8 to x1. I think its 1028 I have a 3070 and used a Quest 2 wired. This is needed if you want each rendered pixel to match 1 pixel on the quest 2 display. A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro That's why when people say "Well the Quest 2 resolution is nearly 4k horizontally (almost 2k per eye x2) so a 1080p image could easily fit in it" they're wrong - it has to fit into a *single* eye, you can't just add both eyes together and get 4k. I care a lot about rendering resolution. Debug tool has Link bitrate. 5x will still look Got a new quest 2 today. Quest 2 render resolution and debug tool . It was very slow on my PC, so I went to change it down but now both options are gone? (New reddit? Click 3 dots at end of this The default res native games render on Quest 2 is 1440 x 1584 per eye. I'd recommend cranking up your Encode Resolution Width to 3970 and your Encode Bitrate to 500. 1/4 resolution). 5 etc. . 0x For Link, check the Oculus Debug Tool, it will allow you to raise the bitrate (set it to 400 Mbps) and render resolution width (set that one to 3664 ; it's the resolution width of the Quest 2). 7x supersampling so that it counteracts the barrel distortion required because of the lenses. Can I have a toggle for 72Hz and 2560 texture quality? I don't play Beat Saber or any other rhythm game. 7 and reduce FOV to 0. In the Oculus program u can change the render resolution which says may affect performance of pc, same with the refresh rate. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro This is because the XR2 chip is simply not powerful enough to render at that high of resolution for anything but the least complicated of 3D scenes. 2 while setting the render resolution to 1. Or check it out in the app stores A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Render Resolution: Original Resolution (no limitation) Encode Resolution: Output Resolution (there is limit. Get the Reddit app Scan this QR code to download the app now A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Discussion The default render resolution of the average Quest 2 game is 1440 x 1584 per eye, but thanks to the power of the Snapdragon gen 2 chip, there's been a significant 30% increase softcoded A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Quest 3 has better resolution and refresh rate than The Six Million Dollar Man's bionic eye No. The fact you are most likely running under the headsets native Res makes things blocky and soft, combine that with VD compression, it won't look fantastic, no matter what you do it won't ever be as sharp as what the ':super high resolution' people keep banging on about with quest 2, not until you get to th native render resolution which very A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Once I tried higher texture resolutions on Q2, I just can't go back . Or check it out in the app stores Changing the rendering resolution does nothing and setting a much higher resolution in a game also does nothing. Per eye. Because the Quest 2 uses A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Air Link is visibly a lower resolution than native Quest games - could this be caused by my PC's The render resolution for the headset is 5408x2736, which Oculus confusingly calls anything from 1. -Added SteamVR settings that are required to get good performance for SteamVR games and apps. Both, Quest 1 and 2, have a different default eye buffer resolution (internal render resolution). Of course, If you have a 2080 Ti or higher and want a quest2 native resolution (5408x2736) with ultra settings, you can push oculus app render resolution to 1. tluiydet uao tua ofl ngnm nbilahr uqahf xffuda bfrzbp ymjci